CyberGames 2006: International Conference on Games Research and Development


IE 2006: The Third Australasian Conference on Interactive Entertainment

The Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006) will be held on 4-6 December 2006 at the Esplanade Hotel Fremantle, Western Australia. This is a joint international conference on CyberGames 2006: International Conference on Games Research and Development, and IE 2006: The Third Australasian Conference on Interactive Entertainment. This joint international conference is proudly supported by Department of Industry and Resources of Western Australia.

Proceedings available in ACM Digital Library


Proceedings of the 2006 International Conference on Game Research and Development (CyberGames 2006) 


Proceedings of the 3rd Australasian conference on Interactive Entertainment (IE 2006)


Exploring and familiarizing with the latest developments in the game and interactive entertainment industry.


Keynote and Distinguished Invited Talks
  • Vision of the Future Mobile Games, by Elina M.I. Koivisto (Nokia Research Centre)

  • Social and Physical Interactive Paradigms for Mixed Reality Computer Entertainment, by Adrian David Cheok (Mixed Reality Lab)

  • Animation Factory - A Reality? by Hock Soon Seah (Nanyang Technological University)

  • Entertainment and Robotics, by Ryohei Nakatsu and Naoko Tosa (Kwansei Gakuin Univeristy/Kyoto University)

  • Networked Appliances in Home Entertainment, by Madjid Merabti (Liverpool John Moores University)

  • Rethinking Learning Games: Why They Must Evolve In Order To Survive, 
    by Scot Osterweil (MIT Education Arcade)

  • Game AI - Industry vs. Academia - Round 1, by Alexander Nareyek (interactive intelligence Labs (ii Labs))

  • Animating human and creature characters with procedurally generated anatomical elements, by Jian J. Zhang (Bournemouth University)



Special Sessions

Game-Art-Interface, Session Chair: Andrew Hutchison Curtin University of Technology

Classical Animation, Session Chair: Hock Soon Seah,Nanyang Technological University
Game Artificial Intelligence, Session Chair: Abdennour El Rhalibi, Liverpool John Moores University
Experiential Spatiality in Games: Knowing Your Place, Session Chairs: Nicola J Bidwell (Primary contact), James Cook University; Martin Gibbs, University of Melbourne; Bernadette Flynn, Griffith University; Luke O’Donnell, Chocolate Box Productions
Soft Computing and Games/Entertainment, Session Chair: Prof. Takehisa Onisawa, University of Tsukuba


Honorary General Conference Chairs:

Andris Stelbovics, Murdoch University
Arnold Depickere, Murdoch University


General Conference Chairs:

Kevin Wong, Murdoch University

Lance Fung, Murdoch University

Peter Cole, Murdoch University


Publication Chair
Shri Rai, Murdoch University


Registration Chair
Ingrid Richardson, Murdoch University

Local Arrangement Chair
Graham Mann, Murdoch University

Publicity Chairs
David Parkinson, Department of Industry and Resources
Mark Cypher, Murdoch University

Exhibition Chair
Ong Sing Goh, Technical University of Malaysia Melaka (UTeM)

CyberGames 2006


Technical Program Co-Chairs:

Edmond Prakash, Nanyang Technological University, Singapore

Abdennour El Rhalibi, Liverpool John Moores University, U.K.


CyberGames 2006 Technical Program Committee


IE 2006


Technical Program Chair:

Yusuf Pisan, UTS, Australia


IE 2006 Technical Program Committee




International Symposium on Practical Cognitive Agents & Robots

This workshop seeks to move the research frontier by focusing on the scientific bottlenecks, namely equipping robots with more knowledge about internal representations and the external world, as well as developing an awareness of oneself and others.

Conference Website: email: