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Day 1: 4 December 2006 (Monday) |
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Session Chair: Peter Cole |
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9:00 - 9:15 |
Welcome and Opening |
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9:15 - 10:15 |
Vision of the Future Mobile Games |
Elina M.I. Koivisto |
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10:15 - 10:35 |
Coffee Break |
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Session Chair: Lance Fung |
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10:35 - 11:35 |
Social and Physical Interactive Paradigms for Mixed
Reality Computer Entertainment |
Adrian David Cheok |
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11:35 - 12:05 |
Entertainment and Robotics |
Ryohei Nakatsu |
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12:05 - 13:30 |
Lunch |
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Session Chair: Kevin Wong |
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13:30 - 14:00 |
Animation Factory - A Reality? |
Hock Soon Seah |
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14:00 - 14:30 |
Networked Appliances in Home Entertainment |
Madjid Merabti |
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14:30 - 15:00 |
Rethinking Learning Games: Why They Must Evolve In Order
To Survive |
Scot Osterweil |
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15:00 - 15:30 |
Coffee Break |
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In Room 1 - SS1: Classical Animation (Session Chair:
Hock Soon Seah) |
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15:30 - 16:00 |
SS1-1: Animating human and creature characters with
procedurally generated anatomical elements |
Jian J. Zhang |
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16:00 - 16:20 |
SS1-2: DBSC-based Pencil Style Simulation for Line
Drawings |
Konstantin Melikhov |
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Feng Tian |
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Xuexiang Xie |
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Hock Soon Seah |
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16:20 - 16:40 |
SS1-3: Auto Coloring with Character Registration |
Jie Qiu |
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Hock Soon Seah |
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Feng Tian |
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16:40 - 17:00 |
SS1-4: Anime Hair Motion Design from Animation Database |
Eiji Sugisaki |
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Yosuke Kazama |
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Shigeo Morishima |
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Natsuko Tanaka |
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Akiko Sato |
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In Room 2 - SS2: Game Artificial Intelligence (Session
Chair: Abdennour El Rhalibi) |
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15:30 - 16:00 |
SS2-1: Game AI - Industry vs. Academia - Round 1 |
Alexander Nareyek |
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16:00 - 16:20 |
SS2-2: The State of the Art in Game AI Standardisation |
Billy Yue |
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Penny deByl |
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16:20 - 16:40 |
SS2-3: Game Play Schemas: From Player Analysis to
Adaptive Game Mechanics |
Craig A. Lindley |
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Charlotte C. Sennersten |
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16:40 - 17:00 |
SS2-4: A Hybrid Fuzzy ANN System for Agent Adaptation in
a First Person Shooter |
Abdennour El Rhalibi |
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Madjid Merabti |
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18:00 - 20:00 |
Welcome Reception (Event Chair: Graham Mann) |
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Day 2: 5 December 2006 (Tuesday) |
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In Room 1 - SS3: Experiential Spatiality in Games:
Knowing Your Place (Session Chairs: Nicola J Bidwell,
Martin Gibbs, Bernadette Flynn, Luke O’Donnell) |
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9:00 - 9:20 |
SS3-1: Computer Games as Playground and Stage |
Ulf Wilhelmsson |
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9:20 - 9:40 |
SS3-2: Architecture, Space and Gameplay in World of
Warcraft and Battle for Middle Earth 2 |
Georgia Leigh McGregor |
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9:40 - 9:50 |
Discussion |
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9:50 - 10:10 |
SS3-3: The Palace of Memory: Virtual Tourism and Tours
of Duty in Tactical Iraqi and Virtual Iraq |
Elizabeth Losh |
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10:10 - 10:30 |
SS3-4: Destination Space: Experiential Spatiality and
Stories |
truna aka j.turner |
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10:30 - 10:40 |
Discussion |
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In Room 2 - IETAM1: IE 2006 Regular Papers (Session
Chair: Graham Mann ) |
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9:00 - 9:20 |
IETAM1-1: DIGMA: A Role Playing Game with Agent Plan
Reformulation and Situational Reassessment |
Paul Inventado |
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Merlin Suarez |
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Stephen Dellosa |
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Deryk De Guzman |
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Paul Lao |
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9:20 - 9:40 |
IETAM1-2: Multi-threaded Game Engine Design |
James Tulip |
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James Bekkema |
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Keith Nesbitt |
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9:40 - 10:00 |
IETAM1-3: NGS: An Application Layer Network Game
Simulator |
Steven Daniel Webb |
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William Lau |
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Sieteng Soh |
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10:00 - 10:20 |
IETAM1-5: An Interaction Framework for ScenarioBased
Three Dimensional Environments |
Alyx Macfadyen |
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Andrew Stranieri |
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John Yearwood |
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10:40 - 11:00 |
Coffee Break |
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In Room 1 - SS3: Experiential Spatiality in Games:
Knowing Your Place (Session Chairs: Nicola J Bidwell,
Martin Gibbs, Bernadette Flynn, Luke O’Donnell) |
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11:00 - 11:10 |
SS3-4: Demonstration of work: Digital Songlines
Environment |
truna aka j.turner |
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11:10 - 11:30 |
SS3-5: Emplacing Experience |
David Browning |
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Steven Stanley |
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Michael Fryer |
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Nicola J Bidwell |
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11:30 - 11:50 |
SS3-6: Where Are My Legs? Embodiment Gaps In Avatars |
Andrew Hutchison |
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11:50 - 12:20 |
Panel Discussion |
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In Room 2 - IETAM2: IE 2006 Regular Papers (Session
Chair: Yusuf Pisan) |
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11:00 - 11:20 |
IETAM2-1: DEMO Exegesis: Virtual Songs |
Tsen Wang |
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11:20 - 11:40 |
IETAM2-2: Morphological study of the video games |
Julian Alvarez |
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Damien Djaouti |
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Rashid Ghassempouri |
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Pr. Jean-Pierre Jessel |
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Pr. Gilles Methel |
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11:40 - 12:00 |
IETAM2-3: Time and Computer Games Or “No, that’s not
what happened” |
Michael Hitchens |
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12:00 - 12:20 |
IETAM2-4:Facial expression recognition for multiplayer
online games |
Ce Zhan |
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Wanqing Li |
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Philip Ogunbona |
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Farzad Safaei |
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12:20 - 13:30 |
Lunch |
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In Room 1 - SS4: Soft Computing and Games/Entertainment
(Session Chair: Takehisa Onisawa) |
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13:30 - 13:50 |
SS4-1: Judgment System of Feelings from Japanese Text |
Michiko Ando |
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